![]() ![]() To maximise the exp on the double spawns you want to try and be as close to permanently in combat as you can be. This is great news for people up to this stage of training. EDIT: We've just had a few double FCW spawns added to the game. I still suggest Aluwen at this stage because pumping def now isn't a bad thing, you want it for Yeti/Trice, but it's optional. EDIT: I will note that despite their higher attack, for overall exp there's like no difference between gods on FCW due to their crit-hit rate being higher than the likes of Feros so it gives you less opportunities to dodge. Train Desert Chimerans until at least 115 attack.ĭuring your time training Desert Chimerans, take phys to 48 (if you haven't already) then take instinct to at least 28. Note though, you shouldn't move off Fluff to Feros once you get to the recommended defense level unless you've already got your attack to 105 on Fluffy.)ĭuring your time training Feros, take your instinct to 20 and then save following pickpoints for p/c. (EDIT : I reduced the recommended def and added a minimum def, because the old figure was ultra conservative. tbh staying on them till like 125 def is just fine.) ![]() (If PK's not important and you're not sick of looking at feros, staying on them to 120 def is a good idea. ![]() Leave Mortos (att) and change to Aluwen (def). Leave Aluwen (def) and change to Mortos (att).ĭuring your time training Cyclops and Fluffy, take your Vitality to 20, then build your Instinct and Reasoning to 16. Until someone who understands combat well tests training it and lets me know the deal, it's stricken from the guide.ĭuring your time training the above creatures, other than taking the recommended p/c, you need to save pickpoints, as when your time on Armed Male Orcs finishes (~80-85 def), you must have 20 pickpoints saved up to then move to Cyclops. Take Aluwen (def) and Unolas (mag) as your gods.ĮDIT : It's been brought to my attention that the Polar Bear had a stats change and is now stronger. Simply I don't suggest CoL-less training, just get NMT and good toughness and you'll find that CoL to be quite durable) Many of us know he never had 48/48 p/c on fluff on the main server, even when he trained CoL-less. (EDIT : MP's guide is outdated (as is obvious by the TS pot references) and frankly, he used that system to level on the PK server where there's 100 a/d cap. (EDIT : If you want a CoL-less guide, i suggest Masterpiter's. Get a Crown of Life and NMT perk or cape. There are ways to make slightly more exp per hour than what will be yielded if you stick to this guide, but that exp often comes at too higher cost.įirstly, take Reasoning 8 and Vitality 16.ĭo not take any Will (ever) or any Instinct (at this point). in the end it equates to more time on spawn. Using less HE and SR potions, breaking less armor. My recommendations are geared towards minimizing resources use in training. I'm not interested in debating the 'correctness' of this guide with anyone, if you think you know better, post your own guide. Note that this is a general guide, I don't claim it's completely perfect for everyone's situation or play style, but at the very least it can be used as a basis or to get a general idea. WfLoadSkin( 'Vector' ) If you have just modified LocalSettings.php Double-check the skin names for typos.Well i figure i may as well post the combat related guides that are now just collecting dust in private sections of Warlords forums here, where they may be of some use to people You can paste the following lines into LocalSettings.php to enable all installed skins: wfLoadSkin( 'MonoBook' ) If you have just upgraded MediaWiki MediaWiki 1.24 and newer no longer automatically enables installed skins (see Manual: Skin autodiscovery).
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